FLAIR20 SYNTHESIS™ FREESTYLE EVALUATION SYSTEM

 

Flair20 Synthesis™ Structural Overview

Core Pillars of Evaluation

Pillar

Purpose

Points

Difficulty (D)

Complexity, risk & innovation, variety

10

Execution (E)

Control, flow, technical precision

10

Artistry (A)

Originality, musicality, presence

10

 

  • Total score per judge: Maximum of 30 points


DIFFICULTY (D)

Definition: Measures the technical challenge, risk-taking, innovation, and the breadth and depth of the athlete’s repertoire.

 

  • Complexity (0-4 Points):

    • Advanced moves, intricate transitions, demanding combinations.

  • Risk & Innovation (0-3 Points):

    • Original moves or risky attempts that showcase invention or courage.

  • Variety (0-3 Points):

    • Breadth: Demonstrating multiple distinct freestyle families (lowers, uppers, groundmoves, sit-downs, acrobatics).

    • Depth: Extensive exploration within a style, demonstrating mastery and detailed variation.

EXECUTION (E)

Definition: Evaluates the precision, fluidity, and control of performance, including how cleanly movements are executed and how well mistakes are managed.

 

  • Control (0-4 Points):

    • Stable ball control, minimal drops, sustained balance and body coordination.

  • Flow (0-3 Points):

    • Seamless transitions, rhythm and tempo management, combo fluency.

  • Technical Precision (0-3 Points):

    • Accurate and intentional ball contacts, controlled ball trajectories, clean revolutions around the ball.

ARTISTRY (A)

Definition: Assesses the expressive, creative, and performative qualities of the athlete.

 

  • Originality (0-4 Points): 

    • Unique moves, innovative style, authentic personal flair.

  • Musicality (0-3 Points): 

    • Synchronisation with rhythm, tempo shifts, musical cues.

  • Presence (0-3 Points): 

    • Command, composure, charisma, tactical response to opponent or environment.


Scoring Mechanics & Evaluation Procedure

The Flair20 Synthesis™ system uses a tiered scoring framework to ensure that every performance is evaluated fairly and consistently.

Each judge scores performances across the three pillars—Difficulty (D), Execution (E), and Artistry (A)—using a maximum of 10 points per pillar. Scores may be used raw or weighted based on the event format. All pillar scores are guided by performance tiers and anchored by sub-elements defined in §3.1–3.3 of the official documentation.

5.1 Baseline Scoring Method

By default, each judge assigns a score between 0 and 10 for each of the three pillars:

  • Difficulty (D) → 0–10

  • Execution (E) → 0–10

  • Artistry (A) → 0–10

Total Raw Score = D + E + A
Maximum = 30 points per judge

5.2 Weighted Scoring Schemes (Optional)

Event organisers may adjust the weight of each pillar to reflect the style, emphasis, or values of their event. For example, a showcase might emphasise Artistry more than Execution, while a technical qualifier may prioritise Difficulty.

Example Weighted Formula:

  • Difficulty 40%

  • Execution 35%

  • Artistry 25%

Final Score = (D × 0.40) + (E × 0.35) + (A × 0.25)

5.3 Unified Performance Tiers

All three pillars use the same performance tier grid to interpret scores. Judges determine a general tier based on the athlete’s performance, then refine the score within that range by referencing relevant sub-elements.

  • (0–2 pts) Fundamental

    Athlete demonstrates the basics but lacks both consistency and creative depth. Frequent drops, limited repertoire or flow

  • (3–5 pts) Developing

    Solid grasp of fundamentals with flashes of difficulty, execution, or artistry. Some errors or repetition present

  • (6–8 pts) Advanced

    High technical quality, reliable control, and intentional creative choices. Minor mistakes quickly recovered

  • (9–10 pts) Pioneering

    Performance pushes boundaries of difficulty, precision, or expression. Near‑flawless delivery; innovative, polished and memorable


Handling Ties

In the case of a tie, organisers may use one of two official methods:

A. Extra Round (Primary Method)

  • A brief tie-breaker round is held using the same scoring structure (D/E/A).

  • The judge panel scores only this round.

  • The winner of the tie-breaker advances or is awarded the decision.

B. Sequential Pillar Comparison (Fallback Method)

  • If an extra round is not feasible, compare the tied athletes' pillar scores in any pre-determined order of Difficulty, Execution, and Artistry.

 

Note: The fallback method should only be used if time, format, or context makes an extra round impractical.