FLAIR20 SYNTHESIS™ FREESTYLE EVALUATION SYSTEM
Flair20 Synthesis™ Structural Overview
Core Pillars of Evaluation
|
Pillar |
Purpose |
Points |
|
Difficulty (D) |
Complexity, risk & innovation, variety |
10 |
|
Execution (E) |
Control, flow, technical precision |
10 |
|
Artistry (A) |
Originality, musicality, presence |
10 |
-
Total score per judge: Maximum of 30 points
DIFFICULTY (D)
Definition: Measures the technical challenge, risk-taking, innovation, and the breadth and depth of the athlete’s repertoire.
-
Complexity (0-4 Points):
-
Advanced moves, intricate transitions, demanding combinations.
-
Risk & Innovation (0-3 Points):
-
Original moves or risky attempts that showcase invention or courage.
-
Variety (0-3 Points):
-
Breadth: Demonstrating multiple distinct freestyle families (lowers, uppers, groundmoves, sit-downs, acrobatics).
-
Depth: Extensive exploration within a style, demonstrating mastery and detailed variation.
EXECUTION (E)
Definition: Evaluates the precision, fluidity, and control of performance, including how cleanly movements are executed and how well mistakes are managed.
-
Control (0-4 Points):
-
Stable ball control, minimal drops, sustained balance and body coordination.
-
Flow (0-3 Points):
-
Seamless transitions, rhythm and tempo management, combo fluency.
-
Technical Precision (0-3 Points):
-
Accurate and intentional ball contacts, controlled ball trajectories, clean revolutions around the ball.
ARTISTRY (A)
Definition: Assesses the expressive, creative, and performative qualities of the athlete.
-
Originality (0-4 Points):
-
Unique moves, innovative style, authentic personal flair.
-
Musicality (0-3 Points):
-
Synchronisation with rhythm, tempo shifts, musical cues.
-
Presence (0-3 Points):
-
Command, composure, charisma, tactical response to opponent or environment.
Scoring Mechanics & Evaluation Procedure
The Flair20 Synthesis™ system uses a tiered scoring framework to ensure that every performance is evaluated fairly and consistently.
Each judge scores performances across the three pillars—Difficulty (D), Execution (E), and Artistry (A)—using a maximum of 10 points per pillar. Scores may be used raw or weighted based on the event format. All pillar scores are guided by performance tiers and anchored by sub-elements defined in §3.1–3.3 of the official documentation.
5.1 Baseline Scoring Method
By default, each judge assigns a score between 0 and 10 for each of the three pillars:
-
Difficulty (D) → 0–10
-
Execution (E) → 0–10
-
Artistry (A) → 0–10
Total Raw Score = D + E + A
Maximum = 30 points per judge
5.2 Weighted Scoring Schemes (Optional)
Event organisers may adjust the weight of each pillar to reflect the style, emphasis, or values of their event. For example, a showcase might emphasise Artistry more than Execution, while a technical qualifier may prioritise Difficulty.
Example Weighted Formula:
-
Difficulty 40%
-
Execution 35%
-
Artistry 25%
Final Score = (D × 0.40) + (E × 0.35) + (A × 0.25)
5.3 Unified Performance Tiers
All three pillars use the same performance tier grid to interpret scores. Judges determine a general tier based on the athlete’s performance, then refine the score within that range by referencing relevant sub-elements.
-
(0–2 pts) Fundamental
Athlete demonstrates the basics but lacks both consistency and creative depth. Frequent drops, limited repertoire or flow
-
(3–5 pts) Developing
Solid grasp of fundamentals with flashes of difficulty, execution, or artistry. Some errors or repetition present
-
(6–8 pts) Advanced
High technical quality, reliable control, and intentional creative choices. Minor mistakes quickly recovered
-
(9–10 pts) Pioneering
Performance pushes boundaries of difficulty, precision, or expression. Near‑flawless delivery; innovative, polished and memorable
Handling Ties
In the case of a tie, organisers may use one of two official methods:
A. Extra Round (Primary Method)
-
A brief tie-breaker round is held using the same scoring structure (D/E/A).
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The judge panel scores only this round.
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The winner of the tie-breaker advances or is awarded the decision.
B. Sequential Pillar Comparison (Fallback Method)
-
If an extra round is not feasible, compare the tied athletes' pillar scores in any pre-determined order of Difficulty, Execution, and Artistry.
Note: The fallback method should only be used if time, format, or context makes an extra round impractical.